weatherless...................91.97043% offense.......................43.19335% balance.......................39.42357% hyperoffense..................12.16042% voltturn...................... 6.39615% semistall..................... 3.54840% sand.......................... 2.99605% hail.......................... 2.23091% trickroom..................... 1.71939% sun........................... 1.71510% stall......................... 1.67426% rain.......................... 1.11976% hailoffense................... 1.02519% monotype...................... 0.58244% choice........................ 0.45349% sandoffense................... 0.35248% sunoffense.................... 0.19988% monobug....................... 0.12681% rainoffense................... 0.12466% monorock...................... 0.08167% monowater..................... 0.06018% monofighting.................. 0.05803% tricksand..................... 0.05803% mononormal.................... 0.05588% tailwind...................... 0.03869% monograss..................... 0.03224% monopoison.................... 0.03224% multiweather.................. 0.03224% monoice....................... 0.03009% gravity....................... 0.02794% monofairy..................... 0.02794% monoelectric.................. 0.02794% dragmag....................... 0.02579% monoflying.................... 0.01504% monosteel..................... 0.01290% monofire...................... 0.01290% monodragon.................... 0.01075% monoghost..................... 0.00860% sandstall..................... 0.00645% monodark...................... 0.00645% hailstall..................... 0.00645% monopsychic................... 0.00215% monoground.................... 0.00215% Stalliness (mean: -0.109) |### -1.5|##### |########## -1.0|############# |################# -0.5|#################### |############################## 0.0|############################ |######################## +0.5|#################### |################ +1.0|###### |### +1.5|## |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%