weatherless...................79.93546% hyperoffense..................30.86682% offense.......................23.60814% balance.......................21.88079% hail..........................18.69913% hailoffense...................18.56040% semistall.....................14.45215% stall......................... 9.19210% voltturn...................... 3.84091% trickroom..................... 2.30246% sand.......................... 1.05019% rain.......................... 0.23040% choice........................ 0.11180% sun........................... 0.08481% sunoffense.................... 0.06139% sandoffense................... 0.00944% tailwind...................... 0.00056% monotype...................... 0.00021% monowater..................... 0.00017% monoice....................... 0.00003% monorock...................... 0.00001% monofairy..................... 0.00001% monobug....................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% gravity....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.061) |### -1.5|### |############################## -1.0|########### |########### -0.5|### |########### 0.0|##### |######### +0.5|########## |##### +1.0|###### |####### +1.5|################# |###### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.72%