weatherless...................62.09173% balance.......................36.47734% offense.......................35.00491% sand..........................18.44829% hyperoffense..................14.15689% voltturn......................13.34030% rain.......................... 9.49921% semistall..................... 7.44562% hail.......................... 7.23474% stall......................... 6.91524% sun........................... 3.77748% sandoffense................... 1.77634% trickroom..................... 1.46911% choice........................ 1.09489% hailoffense................... 0.82272% sandstall..................... 0.71101% multiweather.................. 0.69150% sunoffense.................... 0.50129% rainoffense................... 0.30749% monotype...................... 0.19549% allweather.................... 0.11998% monoice....................... 0.09851% monopsychic................... 0.09677% dragmag....................... 0.00046% monodragon.................... 0.00022% monowater..................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.156) -2.0|## |# -1.5|#### |################# -1.0|############ |#################### -0.5|##################### |############################ 0.0|######################### |################ +0.5|##################### |############################## +1.0|############# |############## +1.5|## |## +2.0|## | +2.5| |########### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.41%