weatherless...................67.66408% balance.......................45.16193% offense.......................34.73426% sand..........................29.50623% voltturn...................... 9.31400% hyperoffense.................. 7.65967% semistall..................... 6.66366% stall......................... 5.78048% sandstall..................... 2.37629% hail.......................... 1.60244% trickroom..................... 1.42494% rain.......................... 0.93013% dragmag....................... 0.79498% sun........................... 0.72180% gravity....................... 0.69109% choice........................ 0.49748% multiweather.................. 0.42468% hailoffense................... 0.33928% sandoffense................... 0.33690% sunoffense.................... 0.28651% rainoffense................... 0.26888% monotype...................... 0.18847% monopsychic................... 0.08348% trickhail..................... 0.07204% monoflying.................... 0.05445% monoice....................... 0.03852% hailstall..................... 0.02092% monoelectric.................. 0.00462% monograss..................... 0.00410% monowater..................... 0.00163% mononormal.................... 0.00088% monosteel..................... 0.00040% monoghost..................... 0.00040% tailwind...................... 0.00039% monofighting.................. 0.00021% monopoison.................... 0.00011% rainstall..................... 0.00003% monoground.................... 0.00002% monorock...................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.148) |#### -1.5|##### |#### -1.0|#### |############# -0.5|################## |################### 0.0|#################### |############################## +0.5|########################### |############# +1.0|######## |##### +1.5|##### |#### +2.0|#### | +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.54%