weatherless...................89.76888% offense.......................44.97375% balance.......................35.86406% hyperoffense..................12.41030% rain.......................... 5.20332% voltturn...................... 4.78239% semistall..................... 4.45621% hail.......................... 2.41372% trickroom..................... 2.35004% stall......................... 2.29567% sun........................... 2.18695% monotype...................... 1.15871% sand.......................... 0.56693% choice........................ 0.55450% rainoffense................... 0.34637% monowater..................... 0.26716% sunoffense.................... 0.20192% monobug....................... 0.17551% hailoffense................... 0.15066% multiweather.................. 0.11960% monosteel..................... 0.09785% monoice....................... 0.08232% tricksand..................... 0.07455% monofairy..................... 0.06834% monorock...................... 0.06368% monopsychic................... 0.06058% monoghost..................... 0.05436% monoground.................... 0.05126% monodragon.................... 0.05126% monofire...................... 0.04660% monodark...................... 0.04504% tailwind...................... 0.04194% monoflying.................... 0.04038% monopoison.................... 0.03883% mononormal.................... 0.03417% monoelectric.................. 0.03262% rainstall..................... 0.03106% monofighting.................. 0.03106% dragmag....................... 0.01398% monograss..................... 0.01243% sandoffense................... 0.01087% allweather.................... 0.00621% sunstall...................... 0.00466% tricksun...................... 0.00466% gravity....................... 0.00311% trickrain..................... 0.00311% sandstall..................... 0.00155% Stalliness (mean: -0.131) |## -2.0|## |#### -1.5|##### |######## -1.0|############## |#################### -0.5|######################## |############################## 0.0|############################# |###################### +0.5|####################### |############# +1.0|######## |#### +1.5|## |# +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%