weatherless...................89.70217% offense.......................44.75078% balance.......................35.99012% hyperoffense..................12.38959% rain.......................... 5.21575% voltturn...................... 4.85221% semistall..................... 4.43522% hail.......................... 2.48812% stall......................... 2.43429% trickroom..................... 2.37887% sun........................... 2.17501% monotype...................... 0.93789% sand.......................... 0.55123% choice........................ 0.51369% rainoffense................... 0.34890% monowater..................... 0.23145% sunoffense.................... 0.20835% hailoffense................... 0.15282% monobug....................... 0.14281% multiweather.................. 0.11198% tricksand..................... 0.07192% monosteel..................... 0.07036% monoice....................... 0.06550% monofairy..................... 0.05322% monopsychic................... 0.04903% monoghost..................... 0.04746% monorock...................... 0.04288% monofire...................... 0.04279% monodark...................... 0.04009% monoground.................... 0.03993% tailwind...................... 0.03819% monodragon.................... 0.03473% monopoison.................... 0.03282% monoflying.................... 0.03004% rainstall..................... 0.02905% monoelectric.................. 0.02708% monofighting.................. 0.02591% mononormal.................... 0.02486% dragmag....................... 0.01417% monograss..................... 0.00989% sandoffense................... 0.00935% allweather.................... 0.00612% tricksun...................... 0.00499% sunstall...................... 0.00499% gravity....................... 0.00306% trickrain..................... 0.00228% sandstall..................... 0.00192% Stalliness (mean: -0.128) |## -2.0|## |#### -1.5|##### |######## -1.0|############## |#################### -0.5|######################### |############################## 0.0|############################## |###################### +0.5|######################## |############# +1.0|######## |#### +1.5|## |## +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%