weatherless...................90.47104% offense.......................45.03573% balance.......................33.79410% hyperoffense.................. 9.31775% stall......................... 6.18374% semistall..................... 5.66868% voltturn...................... 5.24163% rain.......................... 4.98425% hail.......................... 2.81352% trickroom..................... 2.48414% sun........................... 1.22050% sand.......................... 0.51069% sunoffense.................... 0.39114% rainoffense................... 0.18434% choice........................ 0.14470% hailoffense................... 0.02748% monotype...................... 0.00966% monofairy..................... 0.00717% monorock...................... 0.00199% monoice....................... 0.00038% monowater..................... 0.00006% monobug....................... 0.00003% mononormal.................... 0.00001% monoflying.................... 0.00001% monoelectric.................. 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% monosteel..................... 0.00000% rainstall..................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.023) | -2.0|##### |## -1.5|### |## -1.0|########## |############ -0.5|################### |############## 0.0|############################## |############# +0.5|########### |########### +1.0|######## |# +1.5|# |## +2.0|##### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.66%