weatherless...................91.04600% offense.......................43.84857% balance.......................29.98812% stall.........................10.84323% hyperoffense.................. 9.34928% semistall..................... 5.97081% hail.......................... 5.18635% rain.......................... 2.72358% trickroom..................... 2.32515% voltturn...................... 1.90572% sun........................... 1.03546% sunoffense.................... 0.65570% rainoffense................... 0.11321% choice........................ 0.06014% sand.......................... 0.00860% monotype...................... 0.00094% monofairy..................... 0.00086% monorock...................... 0.00008% hailoffense................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% multiweather.................. 0.00000% monobug....................... 0.00000% rainstall..................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.101) | -2.0|####### | -1.5|# |## -1.0|####### |############### -0.5|########### |###### 0.0|############################## |########## +0.5|########## |############ +1.0|######### |# +1.5|# |###### +2.0|#### |### +2.5| more negative = more offensive, more positive = more stall one # = 0.74%