weatherless...................75.66926% balance.......................50.94767% offense.......................46.08369% sun........................... 7.84812% rain.......................... 7.06176% voltturn...................... 5.93883% hail.......................... 5.85197% trickroom..................... 4.36300% sand.......................... 4.17533% tricksun...................... 2.60260% hyperoffense.................. 1.24081% semistall..................... 1.22685% multiweather.................. 0.60645% stall......................... 0.50098% tailwind...................... 0.44979% monotype...................... 0.37845% rainstall..................... 0.25282% tricksand..................... 0.12873% rainoffense................... 0.08841% sandoffense................... 0.06669% trickhail..................... 0.06359% monobug....................... 0.06204% monowater..................... 0.05894% monoice....................... 0.05584% monosteel..................... 0.04343% monofairy..................... 0.03567% dragmag....................... 0.02792% monoghost..................... 0.02792% sunoffense.................... 0.02482% trickrain..................... 0.02327% monopsychic................... 0.02016% monodark...................... 0.01706% mononormal.................... 0.01706% batonpass..................... 0.01086% monoground.................... 0.00931% hailoffense................... 0.00931% monopoison.................... 0.00776% monofire...................... 0.00620% sandstall..................... 0.00465% monofighting.................. 0.00465% monoelectric.................. 0.00465% monorock...................... 0.00310% monoflying.................... 0.00310% sunstall...................... 0.00155% monograss..................... 0.00155% monodragon.................... 0.00155% Stalliness (mean: 0.028) -1.0|### |###### -0.5|############### |######################## 0.0|############################## |############################## +0.5|################ |###### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.74%