weatherless...................76.21741% balance.......................51.07556% offense.......................45.91960% sun........................... 7.75960% rain.......................... 6.91999% voltturn...................... 6.09114% hail.......................... 5.69245% trickroom..................... 4.28327% sand.......................... 3.96870% tricksun...................... 2.62134% semistall..................... 1.28527% hyperoffense.................. 1.16874% multiweather.................. 0.55815% stall......................... 0.55083% tailwind...................... 0.38518% monotype...................... 0.32919% rainstall..................... 0.29233% tricksand..................... 0.13096% rainoffense................... 0.08225% trickhail..................... 0.06139% monobug....................... 0.05379% monoice....................... 0.05340% monowater..................... 0.04896% monosteel..................... 0.04368% sandoffense................... 0.04004% monofairy..................... 0.02952% dragmag....................... 0.02423% monoghost..................... 0.02248% sunoffense.................... 0.01823% monopsychic................... 0.01668% mononormal.................... 0.01320% monodark...................... 0.01276% trickrain..................... 0.01173% batonpass..................... 0.00972% monoground.................... 0.00856% hailoffense................... 0.00696% monopoison.................... 0.00660% monofire...................... 0.00464% monoflying.................... 0.00422% sandstall..................... 0.00348% monoelectric.................. 0.00348% monorock...................... 0.00312% monofighting.................. 0.00294% sunstall...................... 0.00116% monograss..................... 0.00116% monodragon.................... 0.00116% Stalliness (mean: 0.034) -1.0|### |###### -0.5|############### |######################## 0.0|############################## |############################## +0.5|################ |###### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.75%