weatherless...................68.27622% offense.......................37.28665% balance.......................34.50187% sand..........................23.71889% hyperoffense..................19.41165% rain.......................... 5.39578% semistall..................... 4.81661% stall......................... 3.98321% voltturn...................... 2.91936% monotype...................... 2.44766% sandoffense................... 2.02340% hail.......................... 1.93435% sun........................... 1.37528% trickroom..................... 1.16150% monowater..................... 0.94766% choice........................ 0.73455% multiweather.................. 0.70052% monofighting.................. 0.69965% monobug....................... 0.50072% sunoffense.................... 0.44844% sandstall..................... 0.38892% rainoffense................... 0.35916% hailoffense................... 0.19909% monoflying.................... 0.10980% monodark...................... 0.10980% monosteel..................... 0.08003% tricksand..................... 0.05027% monorock...................... 0.02976% monoelectric.................. 0.02976% Stalliness (mean: -0.163) | -2.0|### |########## -1.5|####### |########## -1.0|################# |################## -0.5|############## |###################### 0.0|############################## |################## +0.5|################# |############### +1.0|######### |## +1.5|## |# +2.0|# | +2.5|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.49%