weatherless...................61.30291% balance.......................37.94425% sand..........................37.89844% offense.......................35.31535% hyperoffense..................25.65685% monotype......................12.75354% monowater..................... 9.54632% monofighting.................. 3.20722% sandoffense................... 1.70587% semistall..................... 1.08355% choice........................ 0.82478% rain.......................... 0.78775% voltturn...................... 0.36770% hail.......................... 0.01090% rainoffense................... 0.00000% multiweather.................. 0.00000% trickroom..................... 0.00000% sun........................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% stall......................... 0.00000% Stalliness (mean: -0.369) | -2.0|##### |########## -1.5|###### |############### -1.0|################## |############ -0.5|##### |############# 0.0|######### |########## +0.5|################# |############################## +1.0| | +1.5|## | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.66%