weatherless...................77.94384% balance.......................35.43327% offense.......................31.70705% hyperoffense..................18.55114% sand..........................11.64061% voltturn......................10.76864% semistall..................... 7.32919% stall......................... 6.97936% sun........................... 5.41643% rain.......................... 3.70752% trickroom..................... 3.33849% sandstall..................... 1.94910% hail.......................... 1.35663% sunoffense.................... 0.62458% choice........................ 0.46011% rainoffense................... 0.44881% monotype...................... 0.34003% tricksun...................... 0.32469% monoelectric.................. 0.15203% mononormal.................... 0.10286% multiweather.................. 0.06485% tailwind...................... 0.04247% monoghost..................... 0.04210% monowater..................... 0.02027% hailoffense................... 0.01976% monobug....................... 0.01846% sandoffense................... 0.00403% rainstall..................... 0.00390% trapper....................... 0.00302% monodark...................... 0.00228% monoice....................... 0.00155% monosteel..................... 0.00030% sunstall...................... 0.00022% monodragon.................... 0.00010% monoground.................... 0.00008% hailstall..................... 0.00000% monofairy..................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.027) -2.0|####### |########## -1.0|##################### |##################### 0.0|############################## |########################### +1.0|############### |######## +2.0|####### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.68%