weatherless...................79.00502% balance.......................37.31715% offense.......................23.92839% stall.........................17.53581% sand..........................15.37476% hyperoffense..................12.53012% voltturn......................12.21757% semistall..................... 8.68852% trickroom..................... 4.71425% sandstall..................... 3.41436% sun........................... 3.32160% rain.......................... 1.62730% hail.......................... 0.68505% rainoffense................... 0.26000% monotype...................... 0.23536% sunoffense.................... 0.23398% monoghost..................... 0.21219% tricksun...................... 0.12305% tailwind...................... 0.08818% choice........................ 0.06368% mononormal.................... 0.01856% multiweather.................. 0.01373% monobug....................... 0.00273% monowater..................... 0.00150% hailoffense................... 0.00097% rainstall..................... 0.00068% monodark...................... 0.00020% trapper....................... 0.00018% monoice....................... 0.00017% sandoffense................... 0.00002% monoground.................... 0.00000% monosteel..................... 0.00000% monoelectric.................. 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% monopsychic................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.316) -2.0|######## |######### -1.0|###### |################# 0.0|############################## |############################## +1.0|################## |############## +2.0|###################### | +3.0| more negative = more offensive, more positive = more stall one # = 0.64%