offense.......................52.99606% weatherless...................44.43140% balance.......................43.66835% rain..........................29.03964% sun...........................26.59244% trickroom..................... 7.35041% multiweather.................. 3.19262% hyperoffense.................. 2.41933% sand.......................... 2.10210% tricksun...................... 1.22935% hail.......................... 1.07452% trickrain..................... 0.90655% semistall..................... 0.82239% voltturn...................... 0.59058% tailwind...................... 0.52548% rainoffense................... 0.50192% monotype...................... 0.49527% sunoffense.................... 0.45894% monopsychic................... 0.10143% tricksand..................... 0.10089% stall......................... 0.09387% monoice....................... 0.08326% sandoffense................... 0.05323% monowater..................... 0.04766% monoghost..................... 0.04478% trickhail..................... 0.04136% monodark...................... 0.03848% batonpass..................... 0.03759% dragmag....................... 0.03399% gravity....................... 0.02356% monoground.................... 0.02104% mononormal.................... 0.02086% monofairy..................... 0.02032% monofire...................... 0.01870% monobug....................... 0.01744% hailoffense................... 0.01601% monosteel..................... 0.01583% monoelectric.................. 0.01493% monopoison.................... 0.01475% monorock...................... 0.01421% sunstall...................... 0.01403% monoflying.................... 0.01133% allweather.................... 0.00701% monodragon.................... 0.00647% sandstall..................... 0.00504% trapper....................... 0.00450% rainstall..................... 0.00288% monofighting.................. 0.00234% monograss..................... 0.00144% hailstall..................... 0.00108% Stalliness (mean: -0.077) |## -1.0|#### |########## -0.5|################### |########################### 0.0|############################## |########################## +0.5|############# |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.73%