offense.......................52.57834% balance.......................44.30517% weatherless...................44.09451% rain..........................29.44395% sun...........................26.77960% trickroom..................... 7.55584% multiweather.................. 3.18856% hyperoffense.................. 2.24954% sand.......................... 1.94457% tricksun...................... 1.26035% hail.......................... 0.97006% trickrain..................... 0.96186% semistall..................... 0.79184% voltturn...................... 0.55904% tailwind...................... 0.50902% rainoffense................... 0.47316% monotype...................... 0.45451% sunoffense.................... 0.43616% monopsychic................... 0.11236% tricksand..................... 0.09899% stall......................... 0.07510% monoice....................... 0.07378% sandoffense................... 0.04769% monowater..................... 0.04164% monoghost..................... 0.03912% trickhail..................... 0.03511% batonpass..................... 0.03318% dragmag....................... 0.03252% monodark...................... 0.02762% gravity....................... 0.02445% monoground.................... 0.01832% monofairy..................... 0.01781% mononormal.................... 0.01750% monosteel..................... 0.01679% monofire...................... 0.01638% monobug....................... 0.01613% hailoffense................... 0.01387% monopoison.................... 0.01372% sunstall...................... 0.01334% monoelectric.................. 0.01311% monorock...................... 0.01147% monoflying.................... 0.01015% allweather.................... 0.00622% monodragon.................... 0.00548% sandstall..................... 0.00457% trapper....................... 0.00295% rainstall..................... 0.00295% monofighting.................. 0.00201% monograss..................... 0.00112% hailstall..................... 0.00080% Stalliness (mean: -0.070) |## -1.0|#### |######### -0.5|################## |########################### 0.0|############################## |########################### +0.5|############# |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.74%