balance.......................57.32524% weatherless...................44.01570% offense.......................41.52849% rain..........................30.79776% sun...........................27.41728% trickroom..................... 7.51310% multiweather.................. 2.79204% tricksun...................... 1.19978% trickrain..................... 0.93971% hyperoffense.................. 0.64024% semistall..................... 0.49513% sand.......................... 0.48695% voltturn...................... 0.36734% rainoffense................... 0.25046% monotype...................... 0.23305% monopsychic................... 0.16274% hail.......................... 0.07438% sunoffense.................... 0.07173% dragmag....................... 0.05484% tailwind...................... 0.04707% tricksand..................... 0.04403% monosteel..................... 0.03525% monodark...................... 0.01323% monoice....................... 0.01202% stall......................... 0.01090% monowater..................... 0.00903% sandoffense................... 0.00425% gravity....................... 0.00374% trickhail..................... 0.00252% monoground.................... 0.00041% mononormal.................... 0.00028% monoghost..................... 0.00008% monodragon.................... 0.00001% monorock...................... 0.00000% trapper....................... 0.00000% batonpass..................... 0.00000% hailoffense................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% monoflying.................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% sandstall..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.042) | -1.0|# |### -0.5|############ |################### 0.0|############################## |############################# +0.5|############## |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.89%