weatherless...................80.87776% offense.......................49.29914% balance.......................38.85352% monotype......................31.67350% mononormal....................30.99712% sun...........................10.80064% hyperoffense.................. 6.03844% semistall..................... 4.25109% hail.......................... 3.62980% sand.......................... 3.33905% rain.......................... 2.03526% stall......................... 1.55781% multiweather.................. 0.68250% tailwind...................... 0.60905% choice........................ 0.28463% rainoffense................... 0.26321% trickroom..................... 0.22036% sunoffense.................... 0.19587% monoice....................... 0.13466% hailoffense................... 0.13160% monowater..................... 0.11018% sandoffense................... 0.09488% voltturn...................... 0.08876% sunstall...................... 0.07345% monoelectric.................. 0.06427% monodragon.................... 0.06121% monoflying.................... 0.05509% hailstall..................... 0.04285% monodark...................... 0.03979% monoground.................... 0.03979% batonpass..................... 0.03673% monopsychic................... 0.03673% tricksand..................... 0.03367% sandstall..................... 0.03061% monofire...................... 0.03061% monorock...................... 0.02448% monograss..................... 0.02142% tricksun...................... 0.02142% monoghost..................... 0.02142% monopoison.................... 0.01836% dragmag....................... 0.01836% monosteel..................... 0.01530% monofighting.................. 0.00918% monofairy..................... 0.00918% rainstall..................... 0.00918% Stalliness (mean: -0.043) |# -1.5|## |#### -1.0|########## |################ -0.5|######################### |############################## 0.0|############################# |########################## +0.5|################# |############ +1.0|####### |#### +1.5|## |# +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.54%