weatherless...................80.69446% offense.......................49.08556% balance.......................39.09388% monotype......................31.93675% mononormal....................31.29230% sun...........................11.06304% hyperoffense.................. 5.97122% semistall..................... 4.27836% hail.......................... 3.53460% sand.......................... 3.35168% rain.......................... 2.04270% stall......................... 1.57098% multiweather.................. 0.68649% tailwind...................... 0.62297% choice........................ 0.28684% rainoffense................... 0.26112% trickroom..................... 0.23878% sunoffense.................... 0.21240% hailoffense................... 0.13134% monoice....................... 0.12025% monowater..................... 0.11153% voltturn...................... 0.09175% sandoffense................... 0.09078% sunstall...................... 0.07174% monoelectric.................. 0.05867% monodragon.................... 0.05796% monoflying.................... 0.05655% hailstall..................... 0.04433% monoground.................... 0.04049% monopsychic................... 0.03822% monodark...................... 0.03736% batonpass..................... 0.03352% tricksand..................... 0.03282% sandstall..................... 0.03055% monofire...................... 0.02741% tricksun...................... 0.02530% monorock...................... 0.02444% monograss..................... 0.01903% monosteel..................... 0.01762% monoghost..................... 0.01590% monopoison.................... 0.01520% dragmag....................... 0.01363% monofairy..................... 0.00838% monofighting.................. 0.00838% rainstall..................... 0.00682% Stalliness (mean: -0.039) |# -1.5|## |#### -1.0|########## |################ -0.5|######################### |############################## 0.0|############################# |########################## +0.5|################# |############ +1.0|####### |#### +1.5|## |# +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.54%