weatherless...................75.38317% offense.......................43.63821% balance.......................35.92168% monotype......................27.20213% mononormal....................27.19483% sun...........................22.00513% semistall.....................13.67662% hyperoffense.................. 6.46252% choice........................ 4.84709% sunoffense.................... 4.81823% sand.......................... 3.17704% multiweather.................. 1.29095% hail.......................... 0.47923% stall......................... 0.30097% rain.......................... 0.24638% voltturn...................... 0.09383% tailwind...................... 0.08076% monoice....................... 0.00730% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.021) |# -1.5| |# -1.0|############ |###### -0.5|###################### |####################### 0.0|############################## |############# +0.5|############# |##### +1.0|################# |##### +1.5| | +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.68%