weatherless...................87.42437% offense.......................52.27711% monotype......................26.42853% mononormal....................26.42828% balance.......................25.19313% semistall.....................20.25836% sun...........................12.03930% hyperoffense.................. 2.11092% sand.......................... 1.26811% choice........................ 0.99849% sunoffense.................... 0.99146% multiweather.................. 0.91403% stall......................... 0.16048% rain.......................... 0.10002% hail.......................... 0.08222% tailwind...................... 0.02649% voltturn...................... 0.00170% monoice....................... 0.00025% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.039) |# -1.5| | -1.0|#### |#### -0.5|######################## |############################## 0.0|###################### |############## +0.5|##### |# +1.0|######################### |## +1.5| | +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.75%