weatherless...................68.53464% offense.......................46.51978% balance.......................29.34962% sun...........................15.64640% hyperoffense..................15.63844% monotype......................12.43961% mononormal....................12.17414% rain..........................11.95646% voltturn...................... 9.63366% hail.......................... 5.30926% semistall..................... 4.30847% stall......................... 4.18370% multiweather.................. 2.65994% choice........................ 1.92726% sunoffense.................... 1.54234% sand.......................... 1.25299% hailoffense................... 1.13884% rainoffense................... 0.92647% sunstall...................... 0.38492% trickroom..................... 0.28935% sandoffense................... 0.12211% gravity....................... 0.11415% dragmag....................... 0.11415% hailstall..................... 0.09026% tricksun...................... 0.07964% monoflying.................... 0.06902% trickrain..................... 0.06106% monodragon.................... 0.06106% monosteel..................... 0.04513% monoelectric.................. 0.04513% monoghost..................... 0.04247% monograss..................... 0.03186% rainstall..................... 0.03186% tailwind...................... 0.02655% monobug....................... 0.01858% monopoison.................... 0.01593% monowater..................... 0.01327% monodark...................... 0.01062% monofighting.................. 0.01062% monorock...................... 0.01062% monoice....................... 0.01062% monofire...................... 0.00796% sandstall..................... 0.00531% monopsychic................... 0.00531% monoground.................... 0.00265% Stalliness (mean: -0.167) -2.0|# |#### -1.5|####### |############### -1.0|####################### |############################# -0.5|############################## |########################## 0.0|######################### |################### +0.5|##################### |############## +1.0|####### |##### +1.5|## |## +2.0|# |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%