weatherless...................67.87731% offense.......................45.57790% balance.......................29.85493% sun...........................16.27280% hyperoffense..................15.44902% rain..........................12.24127% monotype......................11.74349% mononormal....................11.54091% voltturn......................10.09404% hail.......................... 5.26416% stall......................... 4.56137% semistall..................... 4.55678% multiweather.................. 2.73393% choice........................ 1.87883% sunoffense.................... 1.58111% hailoffense................... 1.22023% sand.......................... 1.11341% rainoffense................... 0.88500% sunstall...................... 0.41767% trickroom..................... 0.28940% gravity....................... 0.12145% sandoffense................... 0.10970% dragmag....................... 0.10651% hailstall..................... 0.08876% tricksun...................... 0.07952% trickrain..................... 0.06029% monoflying.................... 0.05262% monodragon.................... 0.04806% monosteel..................... 0.03487% monoghost..................... 0.03426% monoelectric.................. 0.03351% rainstall..................... 0.03317% monograss..................... 0.02366% tailwind...................... 0.01971% monobug....................... 0.01380% monopoison.................... 0.01183% monowater..................... 0.00986% monodark...................... 0.00789% monofighting.................. 0.00789% monorock...................... 0.00789% monoice....................... 0.00789% monofire...................... 0.00591% monopsychic................... 0.00530% sandstall..................... 0.00394% monoground.................... 0.00197% Stalliness (mean: -0.144) -2.0|# |#### -1.5|####### |################ -1.0|######################## |############################# -0.5|############################## |########################## 0.0|######################### |#################### +0.5|####################### |################ +1.0|####### |##### +1.5|## |## +2.0|# |## +2.5|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%