balance.......................56.97924% weatherless...................50.17883% sun...........................38.44003% voltturn......................35.08883% offense.......................26.73919% rain..........................18.75217% multiweather..................13.80261% semistall..................... 8.97465% hyperoffense.................. 7.00724% hail.......................... 4.39310% monotype...................... 3.92275% mononormal.................... 3.92275% hailoffense................... 2.40822% sand.......................... 2.03848% sunoffense.................... 1.29050% choice........................ 0.92876% stall......................... 0.29968% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.128) -2.0| |## -1.5|### |## -1.0|######## |############### -0.5|### |##### 0.0|#################### |############################## +0.5|### |########################## +1.0|####### |######### +1.5|# | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.74%