weatherless...................84.03065% offense.......................61.80864% monotype......................41.25312% mononormal....................40.16541% balance.......................21.33638% hyperoffense..................14.27640% sand..........................11.23470% batonpass..................... 2.99745% voltturn...................... 2.92242% choice........................ 2.46224% sun........................... 2.40622% hail.......................... 1.80048% sandoffense................... 1.75622% semistall..................... 1.71698% rain.......................... 0.89739% stall......................... 0.86160% multiweather.................. 0.36148% monoground.................... 0.35145% trapper....................... 0.29302% monoflying.................... 0.18774% trickroom..................... 0.18290% monodragon.................... 0.16700% hailoffense................... 0.16630% monowater..................... 0.15196% monoice....................... 0.10943% sandstall..................... 0.10874% monoghost..................... 0.10528% tailwind...................... 0.10493% monobug....................... 0.08730% sunoffense.................... 0.08211% rainoffense................... 0.07364% monopoison.................... 0.06759% monoelectric.................. 0.06500% dragmag....................... 0.05999% monosteel..................... 0.05618% monofairy..................... 0.05117% monodark...................... 0.05082% monofighting.................. 0.04840% monograss..................... 0.04529% monopsychic................... 0.03734% monofire...................... 0.02317% tricksand..................... 0.01521% monorock...................... 0.01262% hailstall..................... 0.01055% sunstall...................... 0.00761% tricksun...................... 0.00674% rainstall..................... 0.00311% swagplay...................... 0.00173% gravity....................... 0.00069% allweather.................... 0.00017% Stalliness (mean: -0.383) | -2.0|# |#### -1.0|################## |############################## 0.0|##################### |######## +1.0|### |# +2.0| | more negative = more offensive, more positive = more stall one # = 1.14%