weatherless...................83.95138% offense.......................62.02999% monotype......................41.31106% mononormal....................40.37158% balance.......................21.23591% hyperoffense..................14.12942% sand..........................11.36340% voltturn...................... 3.03186% batonpass..................... 2.90323% sun........................... 2.44002% choice........................ 2.42306% semistall..................... 1.73773% hail.......................... 1.72138% sandoffense................... 1.70339% rain.......................... 0.88947% stall......................... 0.86694% multiweather.................. 0.35780% monoground.................... 0.29638% trapper....................... 0.25259% trickroom..................... 0.18148% monoflying.................... 0.16702% hailoffense................... 0.16135% monodragon.................... 0.15416% monowater..................... 0.13069% sandstall..................... 0.11623% tailwind...................... 0.10270% monoice....................... 0.09505% monoghost..................... 0.09486% sunoffense.................... 0.08259% monobug....................... 0.07910% rainoffense................... 0.07486% dragmag....................... 0.05833% monopoison.................... 0.05675% monoelectric.................. 0.05515% monosteel..................... 0.04943% monofairy..................... 0.04436% monodark...................... 0.04368% monofighting.................. 0.04045% monograss..................... 0.03768% monopsychic................... 0.03218% monofire...................... 0.02157% tricksand..................... 0.01518% monorock...................... 0.01054% hailstall..................... 0.00970% sunstall...................... 0.00776% tricksun...................... 0.00695% rainstall..................... 0.00328% swagplay...................... 0.00164% gravity....................... 0.00078% allweather.................... 0.00013% Stalliness (mean: -0.381) | -2.0|# |#### -1.0|################### |############################## 0.0|##################### |######## +1.0|### |# +2.0| | more negative = more offensive, more positive = more stall one # = 1.14%