weatherless...................85.55311% offense.......................55.17772% monotype......................40.51531% mononormal....................40.47006% balance.......................20.40472% hyperoffense..................19.10157% sand.......................... 9.63129% voltturn...................... 5.94812% choice........................ 5.53622% stall......................... 3.50206% sun........................... 2.88759% batonpass..................... 2.17046% hail.......................... 1.97441% semistall..................... 1.81392% sandoffense................... 1.17278% multiweather.................. 0.61462% rain.......................... 0.56822% trickroom..................... 0.21549% hailoffense................... 0.17654% rainoffense................... 0.10516% sandstall..................... 0.09633% tailwind...................... 0.06179% sunoffense.................... 0.05370% monoelectric.................. 0.04186% dragmag....................... 0.02817% trapper....................... 0.01084% monoground.................... 0.00270% monoflying.................... 0.00044% monopoison.................... 0.00022% monograss..................... 0.00019% monofire...................... 0.00010% monosteel..................... 0.00003% monofairy..................... 0.00003% monoghost..................... 0.00003% monofighting.................. 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.360) | -2.0| |####### -1.0|############################## |############################ 0.0|############### |######### +1.0|##### |# +2.0| |## more negative = more offensive, more positive = more stall one # = 1.02%