weatherless...................87.23632% offense.......................48.53731% monotype......................31.93919% mononormal....................31.90932% balance.......................22.70628% hyperoffense..................21.26212% voltturn...................... 8.80629% sand.......................... 8.66817% choice........................ 4.25787% stall......................... 4.16928% semistall..................... 3.32501% sun........................... 2.97678% hail.......................... 1.34953% sandoffense................... 1.15420% batonpass..................... 0.67251% multiweather.................. 0.57187% sandstall..................... 0.44072% rain.......................... 0.34107% hailoffense................... 0.19637% trickroom..................... 0.16226% rainoffense................... 0.09922% sunoffense.................... 0.05064% monoelectric.................. 0.02948% dragmag....................... 0.01845% tailwind...................... 0.00127% trapper....................... 0.00087% monoground.................... 0.00038% monoflying.................... 0.00001% monopoison.................... 0.00001% monograss..................... 0.00001% monofire...................... 0.00001% monosteel..................... 0.00000% monofairy..................... 0.00000% monoghost..................... 0.00000% monofighting.................. 0.00000% monoice....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.329) | -2.0| |########### -1.0|############################## |##################### 0.0|############## |############ +1.0|##### |## +2.0| |#### more negative = more offensive, more positive = more stall one # = 1.02%