weatherless...................89.49151% balance.......................43.32375% offense.......................31.96854% semistall.....................13.37107% monotype...................... 8.43463% mononormal.................... 6.85256% stall......................... 5.79707% hyperoffense.................. 5.53958% rain.......................... 5.26120% voltturn...................... 3.39612% sun........................... 2.46126% hail.......................... 2.40095% batonpass..................... 2.34063% choice........................ 1.54264% sand.......................... 1.27587% multiweather.................. 0.86759% monosteel..................... 0.41292% rainstall..................... 0.35028% monofairy..................... 0.32245% monoghost..................... 0.29925% monoelectric.................. 0.29229% monopsychic................... 0.24125% trickroom..................... 0.21806% dragmag....................... 0.15310% sandstall..................... 0.15078% monofire...................... 0.12063% tailwind...................... 0.11599% hailoffense................... 0.11135% monodark...................... 0.10903% monodragon.................... 0.10439% sandoffense................... 0.07887% monowater..................... 0.07887% monofighting.................. 0.07887% monoice....................... 0.07655% tricksun...................... 0.07191% monopoison.................... 0.06959% monoflying.................... 0.06959% rainoffense................... 0.06727% hailstall..................... 0.06495% monorock...................... 0.03944% monoground.................... 0.03248% trapper....................... 0.03016% monograss..................... 0.02320% trickrain..................... 0.02088% sunstall...................... 0.01856% monobug....................... 0.01624% sunoffense.................... 0.00464% Stalliness (mean: 0.264) |# -2.0| |### -1.0|######## |################## 0.0|############################## |########################### +1.0|################# |########## +2.0|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.85%