weatherless...................94.32402% stall.........................23.96225% hyperoffense..................22.44219% balance.......................22.38079% semistall.....................20.67513% voltturn......................13.53613% offense.......................10.53964% rain.......................... 5.30070% rainstall..................... 3.45478% choice........................ 0.87758% hail.......................... 0.36959% monotype...................... 0.10471% mononormal.................... 0.10471% sun........................... 0.02057% multiweather.................. 0.01583% trapper....................... 0.01371% batonpass..................... 0.00181% sand.......................... 0.00094% tailwind...................... 0.00000% monoice....................... 0.00000% monofairy..................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.548) | -2.0| |################ -1.0|########################### |###### 0.0|############## |############################## +1.0|############################ |############### +2.0|########################### |############ +3.0| more negative = more offensive, more positive = more stall one # = 0.57%