balance.......................63.05486% weatherless...................57.38099% offense.......................35.30986% sun...........................26.12160% sand..........................14.71962% trickroom..................... 4.26555% tricksun...................... 3.97785% hail.......................... 3.67363% multiweather.................. 2.10930% semistall..................... 1.59357% rain.......................... 0.21345% trickhail..................... 0.19760% monotype...................... 0.09360% mononormal.................... 0.09360% hyperoffense.................. 0.04171% sandoffense................... 0.03759% trapper....................... 0.00712% voltturn...................... 0.00684% tailwind...................... 0.00494% rainoffense................... 0.00324% sunoffense.................... 0.00059% hailoffense................... 0.00003% sunstall...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% trickrain..................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% Stalliness (mean: 0.131) -1.2| | -0.8|# |######## -0.4|##### |################ 0.0|##### |######### +0.4|############################## |###### +0.8|#### |## |# | more negative = more offensive, more positive = more stall one # = 1.13%