weatherless...................79.37449% offense.......................56.39584% hyperoffense..................20.89185% balance.......................18.34046% sand..........................13.75385% monotype...................... 6.41198% mononormal.................... 6.36672% sun........................... 4.81329% voltturn...................... 2.96756% semistall..................... 2.56227% stall......................... 1.80959% sandoffense................... 1.75064% rain.......................... 1.57273% hail.......................... 0.93304% batonpass..................... 0.45161% sunoffense.................... 0.45126% multiweather.................. 0.44459% rainoffense................... 0.40599% trickroom..................... 0.22142% sandstall..................... 0.17019% hailoffense................... 0.13931% dragmag....................... 0.10913% tricksun...................... 0.07755% tailwind...................... 0.05614% monopoison.................... 0.03544% tricksand..................... 0.00947% sunstall...................... 0.00737% gravity....................... 0.00491% monodragon.................... 0.00421% hailstall..................... 0.00386% monowater..................... 0.00351% trapper....................... 0.00316% trickhail..................... 0.00211% rainstall..................... 0.00140% monoice....................... 0.00105% monoelectric.................. 0.00070% monodark...................... 0.00035% monoghost..................... 0.00035% Stalliness (mean: -0.424) |#### -1.5|######### |################## -1.0|######################## |############################## -0.5|############################## |########################### 0.0|################### |############ +0.5|######## |##### +1.0|### |## +1.5|## |# +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%