weatherless...................79.34425% offense.......................56.28482% hyperoffense..................20.95622% balance.......................18.34080% sand..........................13.86787% monotype...................... 6.22018% mononormal.................... 6.17822% sun........................... 4.78511% voltturn...................... 2.97197% semistall..................... 2.57459% stall......................... 1.84356% sandoffense................... 1.77139% rain.......................... 1.54212% hail.......................... 0.89615% sunoffense.................... 0.44758% multiweather.................. 0.43306% batonpass..................... 0.42775% rainoffense................... 0.40223% trickroom..................... 0.21137% sandstall..................... 0.17702% hailoffense................... 0.13456% dragmag....................... 0.10704% tricksun...................... 0.07642% tailwind...................... 0.05209% monopoison.................... 0.03457% tricksand..................... 0.00883% sunstall...................... 0.00655% gravity....................... 0.00436% hailstall..................... 0.00340% monodragon.................... 0.00305% trapper....................... 0.00288% monowater..................... 0.00260% trickhail..................... 0.00228% rainstall..................... 0.00122% monoice....................... 0.00096% monoelectric.................. 0.00052% monodark...................... 0.00026% monoghost..................... 0.00026% Stalliness (mean: -0.423) |#### -1.5|######### |################## -1.0|######################## |############################# -0.5|############################## |########################### 0.0|################### |############ +0.5|######## |##### +1.0|### |## +1.5|## |# +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%