weatherless...................63.51316% balance.......................47.07661% offense.......................47.01040% sun...........................20.17947% monotype......................10.46652% mononormal....................10.43829% sand.......................... 6.69989% hail.......................... 5.43358% rain.......................... 4.96718% trickroom..................... 4.34559% semistall..................... 3.00738% hyperoffense.................. 2.44177% tailwind...................... 1.98711% tricksun...................... 1.86142% voltturn...................... 1.23901% multiweather.................. 0.75333% stall......................... 0.46384% sunoffense.................... 0.19039% choice........................ 0.18819% rainoffense................... 0.18284% batonpass..................... 0.17634% tricksand..................... 0.14706% sandoffense................... 0.11930% trickhail..................... 0.11361% dragmag....................... 0.07783% hailoffense................... 0.07504% sunstall...................... 0.05982% trickrain..................... 0.04879% sandstall..................... 0.03160% hailstall..................... 0.02590% trapper....................... 0.02126% gravity....................... 0.01731% monoice....................... 0.00674% rainstall..................... 0.00674% monowater..................... 0.00488% monoelectric.................. 0.00395% allweather.................... 0.00279% monodragon.................... 0.00197% monoflying.................... 0.00197% monoghost..................... 0.00163% monobug....................... 0.00139% monopsychic................... 0.00139% swagplay...................... 0.00116% monofire...................... 0.00116% monofairy..................... 0.00105% monodark...................... 0.00070% monosteel..................... 0.00046% monograss..................... 0.00035% monoground.................... 0.00035% monofighting.................. 0.00023% monopoison.................... 0.00012% monorock...................... 0.00012% Stalliness (mean: 0.015) |## -1.0|##### |########## -0.5|################### |########################### 0.0|############################## |########################### +0.5|################### |########## +1.0|##### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.64%