weatherless...................62.90105% balance.......................47.37769% offense.......................46.81094% sun...........................20.68798% monotype......................10.15300% mononormal....................10.12996% sand.......................... 6.84915% hail.......................... 5.43283% rain.......................... 4.92764% trickroom..................... 4.50070% semistall..................... 2.98411% hyperoffense.................. 2.36431% tailwind...................... 2.00280% tricksun...................... 1.96041% voltturn...................... 1.21450% multiweather.................. 0.76089% stall......................... 0.46295% sunoffense.................... 0.19224% choice........................ 0.18759% rainoffense................... 0.18069% batonpass..................... 0.16221% tricksand..................... 0.15016% sandoffense................... 0.12007% trickhail..................... 0.11678% dragmag....................... 0.07707% hailoffense................... 0.07306% sunstall...................... 0.05905% trickrain..................... 0.05105% sandstall..................... 0.03059% hailstall..................... 0.02473% trapper....................... 0.02060% gravity....................... 0.01642% rainstall..................... 0.00615% monoice....................... 0.00560% monowater..................... 0.00380% monoelectric.................. 0.00299% allweather.................... 0.00237% monoflying.................... 0.00170% monodragon.................... 0.00164% monoghost..................... 0.00145% monobug....................... 0.00121% swagplay...................... 0.00116% monopsychic................... 0.00115% monofire...................... 0.00098% monofairy..................... 0.00078% monodark...................... 0.00058% monoground.................... 0.00038% monosteel..................... 0.00034% monograss..................... 0.00026% monofighting.................. 0.00017% monopoison.................... 0.00009% monorock...................... 0.00009% Stalliness (mean: 0.018) |## -1.0|##### |########## -0.5|################## |########################### 0.0|############################## |########################### +0.5|################### |########## +1.0|##### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.64%