weatherless...................57.05221% balance.......................54.61103% offense.......................42.31609% sun...........................27.91160% sand.......................... 7.71655% monotype...................... 6.97268% mononormal.................... 6.97173% trickroom..................... 5.60386% hail.......................... 4.96438% tailwind...................... 4.60903% tricksun...................... 3.02497% rain.......................... 2.83367% semistall..................... 1.94933% hyperoffense.................. 0.71873% multiweather.................. 0.47841% voltturn...................... 0.44608% stall......................... 0.40482% dragmag....................... 0.17238% sunoffense.................... 0.12607% choice........................ 0.11377% trickhail..................... 0.05998% batonpass..................... 0.02726% rainoffense................... 0.01845% hailoffense................... 0.01015% tricksand..................... 0.00795% trickrain..................... 0.00463% hailstall..................... 0.00145% sunstall...................... 0.00098% monowater..................... 0.00096% sandoffense................... 0.00089% rainstall..................... 0.00001% swagplay...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.088) | -1.0|### |######## -0.5|############### |############################ 0.0|############################# |############################## +0.5|######################### |############### +1.0|### |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.63%