balance.......................61.16762% weatherless...................58.34658% offense.......................35.54517% sun...........................29.50346% sand.......................... 8.00971% trickroom..................... 6.39770% monotype...................... 4.78464% mononormal.................... 4.78457% tricksun...................... 4.21305% tailwind...................... 3.40189% hail.......................... 3.29232% stall......................... 1.43697% semistall..................... 1.29757% rain.......................... 1.06858% hyperoffense.................. 0.55267% multiweather.................. 0.22065% voltturn...................... 0.17854% dragmag....................... 0.13355% sunoffense.................... 0.06048% choice........................ 0.01995% batonpass..................... 0.01850% trickhail..................... 0.01264% tricksand..................... 0.00074% hailoffense................... 0.00016% monowater..................... 0.00007% hailstall..................... 0.00001% rainoffense................... 0.00001% rainstall..................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.187) | -1.0|### |####### -0.5|########## |##################### 0.0|############################## |########################### +0.5|####################### |############################ +1.0|## | +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.65%