weatherless...................89.30131% offense.......................49.53603% hyperoffense..................43.38480% balance....................... 6.88163% hail.......................... 4.61764% rain.......................... 3.50255% monotype...................... 3.28941% mononormal.................... 3.15424% rainoffense................... 1.94817% sand.......................... 1.80521% voltturn...................... 1.78441% hailoffense................... 1.39842% sun........................... 0.80968% sunoffense.................... 0.53935% dragmag....................... 0.43538% trickroom..................... 0.32361% choice........................ 0.19495% semistall..................... 0.17415% sandoffense................... 0.09747% tailwind...................... 0.07538% monodragon.................... 0.04029% multiweather.................. 0.03639% monoground.................... 0.03249% monopsychic................... 0.03119% trapper....................... 0.03119% stall......................... 0.02339% monopoison.................... 0.01949% monowater..................... 0.01820% monofire...................... 0.01690% monoghost..................... 0.01300% monodark...................... 0.00910% monosteel..................... 0.00780% sandstall..................... 0.00780% monograss..................... 0.00650% monofairy..................... 0.00520% monoice....................... 0.00390% monorock...................... 0.00260% monobug....................... 0.00130% monofighting.................. 0.00130% monoflying.................... 0.00130% monoelectric.................. 0.00130% Stalliness (mean: -0.889) |## -2.0|####### |########### -1.5|################# |######################## -1.0|############################## |############################ -0.5|####################### |############### 0.0|########## |##### +0.5|## |# +1.0| more negative = more offensive, more positive = more stall one # = 0.57%