weatherless...................89.43032% offense.......................49.25631% hyperoffense..................43.88504% balance....................... 6.68531% hail.......................... 4.61712% rain.......................... 3.48480% monotype...................... 2.93749% mononormal.................... 2.82865% rainoffense................... 1.95730% voltturn...................... 1.81464% sand.......................... 1.73042% hailoffense................... 1.42882% sun........................... 0.76838% sunoffense.................... 0.51921% dragmag....................... 0.42369% trickroom..................... 0.31640% choice........................ 0.18754% semistall..................... 0.15356% sandoffense................... 0.08616% tailwind...................... 0.06667% monodragon.................... 0.03194% multiweather.................. 0.03104% trapper....................... 0.02718% monoground.................... 0.02615% monopsychic................... 0.02385% stall......................... 0.01978% monopoison.................... 0.01649% monowater..................... 0.01619% monofire...................... 0.01389% monoghost..................... 0.00966% sandstall..................... 0.00846% monodark...................... 0.00676% monosteel..................... 0.00646% monograss..................... 0.00483% monofairy..................... 0.00386% monoice....................... 0.00263% monorock...................... 0.00193% monobug....................... 0.00097% monofighting.................. 0.00097% monoflying.................... 0.00097% monoelectric.................. 0.00097% Stalliness (mean: -0.897) |## -2.0|####### |########### -1.5|################# |######################## -1.0|############################## |############################ -0.5|####################### |############### 0.0|######### |##### +0.5|## |# +1.0| more negative = more offensive, more positive = more stall one # = 0.57%