weatherless...................85.98722% offense.......................56.30409% hyperoffense..................38.83160% hail..........................10.93976% balance....................... 4.86430% hailoffense................... 4.30342% sun........................... 2.11153% sunoffense.................... 2.11153% monotype...................... 0.56816% mononormal.................... 0.56816% rain.......................... 0.53238% rainoffense................... 0.52754% sand.......................... 0.42911% dragmag....................... 0.41286% voltturn...................... 0.23341% choice........................ 0.08793% sandoffense................... 0.00201% monowater..................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% semistall..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.921) |# -2.0|# |#### -1.5|############ |################ -1.0|############ |############################## -0.5|######### |######## 0.0|## |### +0.5| | +1.0| more negative = more offensive, more positive = more stall one # = 1.00%