weatherless...................83.58759% hyperoffense..................57.29964% offense.......................41.88988% hail..........................15.23256% hailoffense...................12.26539% sun........................... 1.03090% sunoffense.................... 1.03090% balance....................... 0.81048% monotype...................... 0.30821% mononormal.................... 0.30821% sand.......................... 0.13741% voltturn...................... 0.11220% dragmag....................... 0.02572% choice........................ 0.02346% rain.......................... 0.01154% rainoffense................... 0.01154% sandoffense................... 0.00016% monowater..................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% semistall..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -1.108) |# -2.0| |############# -1.5|############################ |############################# -1.0|############### |############################## -0.5|############# |######## 0.0| |# +0.5| | +1.0| more negative = more offensive, more positive = more stall one # = 0.72%