weatherless...................98.26816% offense.......................52.86880% balance.......................47.12948% voltturn...................... 8.69026% monotype...................... 4.46172% mononormal.................... 4.46172% sand.......................... 1.73184% hyperoffense.................. 0.00172% sandoffense................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% sun........................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% semistall..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.033) -1.5| | -1.0|# |### -0.5|################ |############################# 0.0|# |############# +0.5|############################## |## +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.03%