weatherless...................50.18737% offense.......................47.90420% sun...........................39.19555% hyperoffense..................27.43541% balance.......................19.36014% rain..........................13.39080% multiweather.................. 9.01420% sunoffense.................... 6.15993% sand.......................... 5.94479% voltturn...................... 5.49200% semistall..................... 4.28734% rainoffense................... 1.84204% monotype...................... 1.66255% stall......................... 1.01291% mononormal.................... 0.90561% choice........................ 0.90089% sunstall...................... 0.80366% monoghost..................... 0.68421% batonpass..................... 0.66003% sandoffense................... 0.49620% hail.......................... 0.31664% trickroom..................... 0.18619% trapper....................... 0.17307% monobug....................... 0.05979% monowater..................... 0.02870% tailwind...................... 0.01862% monofairy..................... 0.01416% gravity....................... 0.01142% monofire...................... 0.00814% monopsychic................... 0.00788% monoelectric.................. 0.00772% hailoffense................... 0.00540% trickhail..................... 0.00419% monoflying.................... 0.00259% trickrain..................... 0.00055% monodragon.................... 0.00046% monoice....................... 0.00045% monoground.................... 0.00017% monopoison.................... 0.00013% monosteel..................... 0.00010% sandstall..................... 0.00003% dragmag....................... 0.00002% monofighting.................. 0.00000% monograss..................... 0.00000% tricksand..................... 0.00000% monodark...................... 0.00000% swagplay...................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.440) | -2.0|# |################### -1.0|############################ |############################## 0.0|########################## |###### +1.0|####### |#### +2.0|# | more negative = more offensive, more positive = more stall one # = 0.81%