weatherless...................81.10445% offense.......................62.77679% monotype......................43.00777% mononormal....................42.93316% balance.......................19.10506% hyperoffense..................15.39347% sand..........................13.68059% voltturn...................... 5.25789% choice........................ 3.44893% sun........................... 2.75874% sandoffense................... 1.97622% rain.......................... 1.93193% semistall..................... 1.68325% stall......................... 1.04143% hail.......................... 0.78626% multiweather.................. 0.25789% trickroom..................... 0.19486% sunoffense.................... 0.16693% rainoffense................... 0.10901% sandstall..................... 0.10493% tailwind...................... 0.09368% hailoffense................... 0.07495% dragmag....................... 0.04497% rainstall..................... 0.02317% monowater..................... 0.02044% monodragon.................... 0.01226% monofighting.................. 0.01192% monoflying.................... 0.01124% tricksun...................... 0.01022% monosteel..................... 0.00988% monoice....................... 0.00784% trapper....................... 0.00579% monobug....................... 0.00545% monoghost..................... 0.00545% sunstall...................... 0.00443% monograss..................... 0.00409% monofairy..................... 0.00409% trickhail..................... 0.00375% monopoison.................... 0.00307% monoground.................... 0.00307% monorock...................... 0.00273% monodark...................... 0.00238% monopsychic................... 0.00170% monoelectric.................. 0.00170% hailstall..................... 0.00136% allweather.................... 0.00102% monofire...................... 0.00068% Stalliness (mean: -0.406) |# -1.5|### |########### -1.0|################### |############################## -0.5|########################## |##################### 0.0|################ |########## +0.5|###### |#### +1.0|### |# +1.5|# | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.65%