weatherless...................81.37473% offense.......................62.65295% monotype......................43.02582% mononormal....................42.96786% balance.......................19.07146% hyperoffense..................15.39006% sand..........................13.46889% voltturn...................... 5.50905% choice........................ 3.45703% sun........................... 2.73712% rain.......................... 1.93698% sandoffense................... 1.84689% semistall..................... 1.75061% stall......................... 1.13491% hail.......................... 0.73074% multiweather.................. 0.24474% trickroom..................... 0.19910% sunoffense.................... 0.16618% sandstall..................... 0.11506% rainoffense................... 0.10531% tailwind...................... 0.09266% hailoffense................... 0.07049% dragmag....................... 0.04521% rainstall..................... 0.02569% monowater..................... 0.01656% tricksun...................... 0.00985% monodragon.................... 0.00980% monofighting.................. 0.00885% monoflying.................... 0.00869% monosteel..................... 0.00750% monoice....................... 0.00616% trapper....................... 0.00517% monoghost..................... 0.00439% monobug....................... 0.00422% sunstall...................... 0.00398% trickhail..................... 0.00348% monograss..................... 0.00303% monofairy..................... 0.00303% monopoison.................... 0.00227% monoground.................... 0.00227% monorock...................... 0.00202% monodark...................... 0.00177% monopsychic................... 0.00126% monoelectric.................. 0.00126% hailstall..................... 0.00101% allweather.................... 0.00093% monofire...................... 0.00051% Stalliness (mean: -0.403) |# -1.5|### |########### -1.0|################### |############################## -0.5|######################### |##################### 0.0|############### |########## +0.5|###### |#### +1.0|### |# +1.5|# | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.66%