weatherless...................91.48997% offense.......................50.16544% monotype......................41.00013% mononormal....................41.00013% balance.......................24.54730% voltturn......................15.76333% hyperoffense..................13.32150% semistall..................... 6.89682% sand.......................... 5.15566% stall......................... 5.06893% choice........................ 4.39895% rain.......................... 1.66934% sun........................... 1.59844% trickroom..................... 0.70186% sandoffense................... 0.22403% hail.......................... 0.09266% sunoffense.................... 0.01546% rainoffense................... 0.01452% hailoffense................... 0.01240% rainstall..................... 0.00887% multiweather.................. 0.00607% tailwind...................... 0.00581% sunstall...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.097) | -1.5|# |######### -1.0|###################### |############################## -0.5|#################### |################### 0.0|############ |######### +0.5|###### |############## +1.0|######## |#### +1.5|### | +2.0|# |### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.60%