weatherless...................90.24915% offense.......................47.68000% monotype......................43.45201% mononormal....................43.45201% balance.......................28.90984% voltturn......................21.87615% hyperoffense..................10.65930% semistall..................... 8.88660% sand.......................... 5.33816% stall......................... 3.86426% choice........................ 3.67371% rain.......................... 2.97129% sun........................... 1.42457% trickroom..................... 0.13427% sandoffense................... 0.05519% hail.......................... 0.01780% rainoffense................... 0.00622% hailoffense................... 0.00271% sunoffense.................... 0.00267% multiweather.................. 0.00098% tailwind...................... 0.00085% rainstall..................... 0.00001% sunstall...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.050) | -1.5|# |###### -1.0|################### |############################## -0.5|######################## |############## 0.0|############## |############ +0.5|######## |################ +1.0|########### |####### +1.5|#### | +2.0| |#### +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.58%