sand..........................56.40997% weatherless...................43.47130% offense.......................38.34873% balance.......................24.19707% semistall.....................17.95700% hyperoffense..................13.24100% sandoffense................... 7.45721% stall......................... 6.25619% dragmag....................... 4.91091% sandstall..................... 3.77510% batonpass..................... 2.00147% voltturn...................... 0.11885% monotype...................... 0.07612% monowater..................... 0.07468% sun........................... 0.06040% sunoffense.................... 0.06040% rain.......................... 0.05833% rainoffense................... 0.05262% monograss..................... 0.00144% monorock...................... 0.00000% monofire...................... 0.00000% hail.......................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.084) -2.0|# |## -1.5|### |########## -1.0|############################## |################ -0.5|############################ |#################### 0.0|############ |######################## +0.5|############### |##### +1.0|################# |############################ +1.5|####### |#### +2.0|#### | +2.5|## more negative = more offensive, more positive = more stall one # = 0.44%