weatherless...................57.52565% offense.......................43.46215% sand..........................36.94686% hyperoffense..................25.84761% balance.......................21.89730% sandoffense...................10.32759% stall......................... 4.42946% semistall..................... 4.36349% rain.......................... 2.80107% hail.......................... 2.74378% sandstall..................... 2.47730% dragmag....................... 1.66745% monotype...................... 1.31417% voltturn...................... 1.26209% rainoffense................... 1.19091% choice........................ 1.11626% trickroom..................... 0.48869% multiweather.................. 0.46873% sun........................... 0.45918% monowater..................... 0.31162% monoice....................... 0.21527% gravity....................... 0.21093% hailstall..................... 0.19964% tricksand..................... 0.18575% sunoffense.................... 0.17100% monofighting.................. 0.14669% monosteel..................... 0.12760% monobug....................... 0.11545% mononormal.................... 0.07552% monopoison.................... 0.07118% hailoffense................... 0.05121% monoflying.................... 0.04861% monopsychic................... 0.04774% monoelectric.................. 0.04774% monorock...................... 0.03906% tailwind...................... 0.03732% monofire...................... 0.03646% monograss..................... 0.02170% monodark...................... 0.02170% monoground.................... 0.01736% monoghost..................... 0.01649% monodragon.................... 0.01562% trapper....................... 0.00955% monofairy..................... 0.00868% trickrain..................... 0.00434% tricksun...................... 0.00347% Stalliness (mean: -0.344) | -2.0|### |####### -1.5|############## |######################## -1.0|############################## |############################# -0.5|######################## |######################## 0.0|##################### |################## +0.5|############# |######### +1.0|####### |##### +1.5|#### |#### +2.0|## |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.41%