weatherless...................56.75586% offense.......................42.99005% sand..........................37.83411% hyperoffense..................26.44223% balance.......................21.57815% sandoffense...................10.72219% stall......................... 4.58412% semistall..................... 4.40545% rain.......................... 2.73273% hail.......................... 2.69940% sandstall..................... 2.60266% dragmag....................... 1.71587% voltturn...................... 1.30999% monotype...................... 1.21542% rainoffense................... 1.20071% choice........................ 1.10697% trickroom..................... 0.48857% multiweather.................. 0.44047% sun........................... 0.42549% monowater..................... 0.29689% monoice....................... 0.20798% hailstall..................... 0.20394% gravity....................... 0.20386% tricksand..................... 0.18787% sunoffense.................... 0.16413% monofighting.................. 0.13921% monosteel..................... 0.11036% monobug....................... 0.10951% monopoison.................... 0.06230% mononormal.................... 0.06052% hailoffense................... 0.04852% monoelectric.................. 0.04794% monopsychic................... 0.04661% monoflying.................... 0.03907% tailwind...................... 0.03780% monorock...................... 0.03333% monofire...................... 0.03140% monograss..................... 0.01905% monodark...................... 0.01827% monoground.................... 0.01471% monodragon.................... 0.01422% monoghost..................... 0.01266% trapper....................... 0.00707% monofairy..................... 0.00642% trickrain..................... 0.00454% tricksun...................... 0.00345% Stalliness (mean: -0.349) | -2.0|### |####### -1.5|############## |######################## -1.0|############################## |############################ -0.5|####################### |####################### 0.0|##################### |################# +0.5|############# |######### +1.0|####### |##### +1.5|#### |#### +2.0|## |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.42%